Codechange: Replace TILE_AREA_LOOP with range-based for loops
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@@ -575,7 +575,7 @@ void ForAllStationsAroundTiles(const TileArea &ta, Func func)
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* to find the possible nearby stations. */
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uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
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TileArea ta_ext = TileArea(ta).Expand(max_c);
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TILE_AREA_LOOP(tile, ta_ext) {
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for (TileIndex tile : ta_ext) {
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if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
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}
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@@ -587,7 +587,7 @@ void ForAllStationsAroundTiles(const TileArea &ta, Func func)
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if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
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/* Test if the tile is within the station's catchment */
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TILE_AREA_LOOP(tile, ta) {
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for (TileIndex tile : ta) {
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if (st->TileIsInCatchment(tile)) {
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if (func(st, tile)) break;
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}
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