Codechange: Replace TILE_AREA_LOOP with range-based for loops
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@@ -57,7 +57,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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_generating_world = true;
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TileArea ta(start, end);
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TILE_AREA_LOOP(tile, ta) {
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for (TileIndex tile : ta) {
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SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
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DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
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MarkTileDirtyByTile(tile);
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@@ -74,7 +74,7 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
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bool success = false;
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TileArea ta(start, end);
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TILE_AREA_LOOP(tile, ta) {
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for (TileIndex tile : ta) {
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switch (GetTileType(tile)) {
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
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@@ -408,18 +408,18 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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if (mode != 0) {
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/* Raise land */
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h = MAX_TILE_HEIGHT;
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TILE_AREA_LOOP(tile2, ta) {
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for (TileIndex tile2 : ta) {
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h = std::min(h, TileHeight(tile2));
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}
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} else {
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/* Lower land */
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h = 0;
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TILE_AREA_LOOP(tile2, ta) {
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for (TileIndex tile2 : ta) {
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h = std::max(h, TileHeight(tile2));
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}
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}
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TILE_AREA_LOOP(tile2, ta) {
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for (TileIndex tile2 : ta) {
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if (TileHeight(tile2) == h) {
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DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND);
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}
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