Codechange: use std::string for the GRF filenames
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@@ -414,10 +414,10 @@ static GRFFile *GetFileByGRFID(uint32 grfid)
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* @param filename The filename to obtain the file for.
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* @return The file.
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*/
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static GRFFile *GetFileByFilename(const char *filename)
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static GRFFile *GetFileByFilename(const std::string &filename)
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{
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for (GRFFile * const file : _grf_files) {
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if (strcmp(file->filename, filename) == 0) return file;
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if (file->filename == filename) return file;
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}
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return nullptr;
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}
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@@ -8882,7 +8882,7 @@ static void InitNewGRFFile(const GRFConfig *config)
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*/
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GRFFile::GRFFile(const GRFConfig *config)
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{
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this->filename = stredup(config->filename);
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this->filename = config->filename;
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this->grfid = config->ident.grfid;
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/* Initialise local settings to defaults */
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@@ -8922,7 +8922,6 @@ GRFFile::GRFFile(const GRFConfig *config)
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GRFFile::~GRFFile()
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{
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free(this->filename);
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delete[] this->language_map;
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}
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@@ -9186,7 +9185,7 @@ static void FinaliseCargoArray()
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* @param filename The filename of the newgrf this house was defined in.
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* @return Whether the given housespec is valid.
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*/
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static bool IsHouseSpecValid(HouseSpec *hs, const HouseSpec *next1, const HouseSpec *next2, const HouseSpec *next3, const char *filename)
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static bool IsHouseSpecValid(HouseSpec *hs, const HouseSpec *next1, const HouseSpec *next2, const HouseSpec *next3, const std::string &filename)
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{
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if (((hs->building_flags & BUILDING_HAS_2_TILES) != 0 &&
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(next1 == nullptr || !next1->enabled || (next1->building_flags & BUILDING_HAS_1_TILE) != 0)) ||
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@@ -9194,7 +9193,7 @@ static bool IsHouseSpecValid(HouseSpec *hs, const HouseSpec *next1, const HouseS
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(next2 == nullptr || !next2->enabled || (next2->building_flags & BUILDING_HAS_1_TILE) != 0 ||
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next3 == nullptr || !next3->enabled || (next3->building_flags & BUILDING_HAS_1_TILE) != 0))) {
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hs->enabled = false;
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if (filename != nullptr) Debug(grf, 1, "FinaliseHouseArray: {} defines house {} as multitile, but no suitable tiles follow. Disabling house.", filename, hs->grf_prop.local_id);
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if (!filename.empty()) Debug(grf, 1, "FinaliseHouseArray: {} defines house {} as multitile, but no suitable tiles follow. Disabling house.", filename, hs->grf_prop.local_id);
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return false;
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}
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@@ -9204,13 +9203,13 @@ static bool IsHouseSpecValid(HouseSpec *hs, const HouseSpec *next1, const HouseS
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if (((hs->building_flags & BUILDING_HAS_2_TILES) != 0 && next1->population != 0) ||
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((hs->building_flags & BUILDING_HAS_4_TILES) != 0 && (next2->population != 0 || next3->population != 0))) {
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hs->enabled = false;
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if (filename != nullptr) Debug(grf, 1, "FinaliseHouseArray: {} defines multitile house {} with non-zero population on additional tiles. Disabling house.", filename, hs->grf_prop.local_id);
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if (!filename.empty()) Debug(grf, 1, "FinaliseHouseArray: {} defines multitile house {} with non-zero population on additional tiles. Disabling house.", filename, hs->grf_prop.local_id);
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return false;
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}
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/* Substitute type is also used for override, and having an override with a different size causes crashes.
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* This check should only be done for NewGRF houses because grf_prop.subst_id is not set for original houses.*/
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if (filename != nullptr && (hs->building_flags & BUILDING_HAS_1_TILE) != (HouseSpec::Get(hs->grf_prop.subst_id)->building_flags & BUILDING_HAS_1_TILE)) {
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if (!filename.empty() && (hs->building_flags & BUILDING_HAS_1_TILE) != (HouseSpec::Get(hs->grf_prop.subst_id)->building_flags & BUILDING_HAS_1_TILE)) {
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hs->enabled = false;
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Debug(grf, 1, "FinaliseHouseArray: {} defines house {} with different house size then it's substitute type. Disabling house.", filename, hs->grf_prop.local_id);
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return false;
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@@ -9219,7 +9218,7 @@ static bool IsHouseSpecValid(HouseSpec *hs, const HouseSpec *next1, const HouseS
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/* Make sure that additional parts of multitile houses are not available. */
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if ((hs->building_flags & BUILDING_HAS_1_TILE) == 0 && (hs->building_availability & HZ_ZONALL) != 0 && (hs->building_availability & HZ_CLIMALL) != 0) {
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hs->enabled = false;
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if (filename != nullptr) Debug(grf, 1, "FinaliseHouseArray: {} defines house {} without a size but marked it as available. Disabling house.", filename, hs->grf_prop.local_id);
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if (!filename.empty()) Debug(grf, 1, "FinaliseHouseArray: {} defines house {} without a size but marked it as available. Disabling house.", filename, hs->grf_prop.local_id);
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return false;
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}
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@@ -9297,7 +9296,7 @@ static void FinaliseHouseArray()
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/* We need to check all houses again to we are sure that multitile houses
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* did get consecutive IDs and none of the parts are missing. */
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if (!IsHouseSpecValid(hs, next1, next2, next3, nullptr)) {
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if (!IsHouseSpecValid(hs, next1, next2, next3, std::string{})) {
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/* GetHouseNorthPart checks 3 houses that are directly before
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* it in the house pool. If any of those houses have multi-tile
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* flags set it assumes it's part of a multitile house. Since
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@@ -9606,7 +9605,7 @@ static void LoadNewGRFFileFromFile(GRFConfig *config, GrfLoadingStage stage, Spr
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*/
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void LoadNewGRFFile(GRFConfig *config, GrfLoadingStage stage, Subdirectory subdir, bool temporary)
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{
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const char *filename = config->filename;
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const std::string &filename = config->filename;
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/* A .grf file is activated only if it was active when the game was
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* started. If a game is loaded, only its active .grfs will be
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