Codechange: use std::string for the GRF filenames
This commit is contained in:
@@ -153,7 +153,7 @@ struct GRFParameterInfo {
|
||||
|
||||
/** Information about GRF, used in the game and (part of it) in savegames */
|
||||
struct GRFConfig : ZeroedMemoryAllocator {
|
||||
GRFConfig(const char *filename = nullptr);
|
||||
GRFConfig(const std::string &filename = std::string{});
|
||||
GRFConfig(const GRFConfig &config);
|
||||
~GRFConfig();
|
||||
|
||||
@@ -162,7 +162,7 @@ struct GRFConfig : ZeroedMemoryAllocator {
|
||||
|
||||
GRFIdentifier ident; ///< grfid and md5sum to uniquely identify newgrfs
|
||||
uint8 original_md5sum[16]; ///< MD5 checksum of original file if only a 'compatible' file was loaded
|
||||
char *filename; ///< Filename - either with or without full path
|
||||
std::string filename; ///< Filename - either with or without full path
|
||||
GRFTextWrapper name; ///< NOSAVE: GRF name (Action 0x08)
|
||||
GRFTextWrapper info; ///< NOSAVE: GRF info (author, copyright, ...) (Action 0x08)
|
||||
GRFTextWrapper url; ///< NOSAVE: URL belonging to this GRF.
|
||||
|
||||
Reference in New Issue
Block a user