(svn r7237) -Fix: TGP landscape generation could leak memory if aborted during the generation of the heightmap.

This commit is contained in:
rubidium
2006-11-22 14:14:02 +00:00
parent 62c13013a5
commit 3919198e4d
3 changed files with 19 additions and 0 deletions

View File

@@ -164,6 +164,15 @@ void GenerateWorldSetCallback(gw_done_proc *proc)
_gw.proc = proc;
}
/**
* Set here the function, if any, that you want to be called when landscape
* generation is aborted.
*/
void GenerateWorldSetAbortCallback(gw_abort_proc *proc)
{
_gw.abortp = proc;
}
/**
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
@@ -201,12 +210,15 @@ void HandleGeneratingWorldAbortion(void)
/* Clean up - in SE create an empty map, otherwise, go to intro menu */
_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
if (_gw.abortp != NULL) _gw.abortp();
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
_gw.active = false;
_gw.thread = NULL;
_gw.proc = NULL;
_gw.abortp = NULL;
_gw.threaded = false;
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
@@ -229,6 +241,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
_gw.size_y = size_y;
_gw.active = true;
_gw.abort = false;
_gw.abortp = NULL;
_gw.lp = _local_player;
_gw.wait_for_draw = false;
_gw.quit_thread = false;