(svn r7198) -Codechange: Implement a circular tile search function.
Just provide the number of tiles per side, a pointer to a test function, the tile to start searching and voila. Fixes [FS#364] by removing a lengthy and suboptimal random search pattern. Thanks Rubidium.
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65
map.c
65
map.c
@@ -6,6 +6,7 @@
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#include "functions.h"
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#include "macros.h"
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#include "map.h"
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#include "direction.h"
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#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
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/* Why the hell is that not in all MSVC headers?? */
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@@ -179,3 +180,67 @@ uint DistanceFromEdge(TileIndex tile)
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const uint minh = xh < yh ? xh : yh;
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return minl < minh ? minl : minh;
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}
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/**
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* Function performing a search around a center tile and going outward, thus in circle.
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* Although it really is a square search...
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* Every tile will be tested by means of the callback function proc,
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* which will determine if yes or no the given tile meets criteria of search.
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* @param tile to start the search from
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* @param size: number of tiles per side of the desired search area
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* @param proc: callback testing function pointer.
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* @param data to be passed to the callback function. Depends on the implementation
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* @result of the search
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* @pre proc != NULL
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* @pre size > 0
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*/
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bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data)
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{
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uint n, x, y;
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DiagDirection dir;
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assert(proc != NULL);
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assert(size > 0);
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x = TileX(tile);
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y = TileY(tile);
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if (size % 2 == 1) {
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/* If the length of the side is uneven, the center has to be checked
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* separately, as the pattern of uneven sides requires to go around the center */
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n = 2;
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if (proc(TileXY(x, y), data)) return true;
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/* If tile test is not successfull, get one tile down and left,
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* ready for a test in first circle around center tile */
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x += _tileoffs_by_dir[DIR_W].x;
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y += _tileoffs_by_dir[DIR_W].y;
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} else {
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n = 1;
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/* To use _tileoffs_by_diagdir's order, we must relocate to
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* another tile, as we now first go 'up', 'right', 'down', 'left'
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* instead of 'right', 'down', 'left', 'up', which the calling
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* function assume. */
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x++;
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}
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for (; n < size; n += 2) {
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for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
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uint j;
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for (j = n; j != 0; j--) {
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if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
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proc(TileXY(x, y), data)) { ///< Is the callback successfulll?
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return true; ///< then stop the search
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}
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/* Step to the next 'neighbour' in the circular line */
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x += _tileoffs_by_diagdir[dir].x;
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y += _tileoffs_by_diagdir[dir].y;
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}
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}
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/* Jump to next circle to test */
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x += _tileoffs_by_dir[DIR_W].x;
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y += _tileoffs_by_dir[DIR_W].y;
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}
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return false;
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}
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