(svn r22361) -Codechange: delete the client list popup when the client got removed (instead of previously selecting some other client)
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@@ -253,6 +253,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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extern byte _network_clients_connected;
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_network_clients_connected--;
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DeleteWindowById(WC_CLIENT_LIST_POPUP, this->client_id);
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SetWindowDirty(WC_CLIENT_LIST, 0);
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this->SendPackets(true);
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