Initial support for loading savegames from SpringPP v2.0.102/103
Savegame version 220 Bin all extra settings added in SpringPP. Bin extra features: trip histories, more conditional orders/jump counter, prev order time, snow-line chunk, town auto adv. campaign, etc. Fix vehicle flags. Fix bridges wrt height changes. Handle 60-bit RIFF chunk sizes. Doesn't deal with huge airports, loading games with these may lead to undefined ehaviour. PAX signals and traffic lights are ignored.
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@@ -36,6 +36,11 @@ enum SlXvFeatureIndex {
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XSLFI_INFRA_SHARING, ///< Infrastructure sharing patch
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XSLFI_VARIABLE_DAY_LENGTH, ///< Variable day length patch
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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XSLFI_MIGHT_USE_PAX_SIGNALS, ///< This save game might use the pax-signals feature
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XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings
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XSLFI_SIZE, ///< Total count of features, including null feature
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};
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