(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
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@@ -14,10 +14,8 @@ struct DefaultUnicodeMapping {
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byte key; ///< Character index of sprite
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};
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enum {
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CLRA = 0, ///< Identifier to clear all glyphs at this codepoint
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CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint
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};
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static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
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static const byte CLRL = 1; ///< Identifier to clear glyphs for large font at this codepoint
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/* Default unicode mapping table for sprite based glyphs.
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* This table allows us use unicode characters even though the glyphs don't
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