(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
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@@ -48,7 +48,7 @@ struct BaseVehicle
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static const VehicleID INVALID_VEHICLE = 0xFFFF; ///< Constant representing a non-existing vehicle.
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/** Pathfinding option states */
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enum {
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enum VehiclePathFinders {
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VPF_OPF = 0, ///< The Original PathFinder (only for ships)
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VPF_NPF = 1, ///< New PathFinder
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VPF_YAPF = 2, ///< Yet Another PathFinder
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@@ -64,10 +64,8 @@ enum DepotCommand {
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DEPOT_COMMAND_MASK = 0xF,
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};
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enum {
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MAX_LENGTH_VEHICLE_NAME_BYTES = 31, ///< The maximum length of a vehicle name in bytes including '\0'
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MAX_LENGTH_VEHICLE_NAME_PIXELS = 150, ///< The maximum length of a vehicle name in pixels
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};
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static const uint MAX_LENGTH_VEHICLE_NAME_BYTES = 31; ///< The maximum length of a vehicle name in bytes including '\0'
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static const uint MAX_LENGTH_VEHICLE_NAME_PIXELS = 150; ///< The maximum length of a vehicle name in pixels
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/** Vehicle acceleration models. */
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enum AccelerationModel {
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