(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
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@@ -229,20 +229,9 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
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/* static */ int AI::GetStartNextTime()
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{
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/* Find the first company which doesn't exist yet */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (IsValidCompanyID(c)) continue;
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AIConfig *config = AIConfig::GetConfig(c);
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if (config->HasAI()) return config->GetSetting("start_date");
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/* No AI configured, so fall back to some defaults */
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switch (_settings_game.difficulty.diff_level) {
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case 0: return AI::START_NEXT_EASY;
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case 1: return AI::START_NEXT_MEDIUM;
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case 2: return AI::START_NEXT_HARD;
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case 3: return AI::START_NEXT_MEDIUM;
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default: NOT_REACHED();
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}
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if (!IsValidCompanyID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
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}
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/* Currently no AI can be started, check again in a year. */
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