Reduce duplication in desert or rainforeset data search arrays
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@@ -1001,7 +1001,7 @@ static void GenerateTerrain(int type, uint flag)
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#include "table/genland.h"
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static std::pair<const TileIndexDiffC *, const TileIndexDiffC *> GetDesertOrRainforestData()
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static std::pair<const Rect16 *, const Rect16 *> GetDesertOrRainforestData()
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{
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switch (_settings_game.game_creation.coast_tropics_width) {
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case 0:
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@@ -1017,22 +1017,35 @@ static std::pair<const TileIndexDiffC *, const TileIndexDiffC *> GetDesertOrRain
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}
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}
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template <typename F>
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void DesertOrRainforestProcessTiles(const std::pair<const Rect16 *, const Rect16 *> desert_rainforest_data, const Rect16 *&data, TileIndex tile, F handle_tile)
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{
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for (data = desert_rainforest_data.first; data != desert_rainforest_data.second; ++data) {
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const Rect16 r = *data;
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for (int16 x = r.left; x <= r.right; x++) {
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for (int16 y = r.top; y <= r.bottom; y++) {
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TileIndex t = AddTileIndexDiffCWrap(tile, { x, y });
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if (handle_tile(t)) return;
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}
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}
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}
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}
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static void CreateDesertOrRainForest(uint desert_tropic_line)
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{
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TileIndex update_freq = MapSize() / 4;
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const TileIndexDiffC *data;
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const Rect16 *data;
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const std::pair<const TileIndexDiffC *, const TileIndexDiffC *> desert_rainforest_data = GetDesertOrRainforestData();
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const std::pair<const Rect16 *, const Rect16 *> desert_rainforest_data = GetDesertOrRainforestData();
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for (TileIndex tile = 0; tile != MapSize(); ++tile) {
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if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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for (data = desert_rainforest_data.first; data != desert_rainforest_data.second; ++data) {
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TileIndex t = AddTileIndexDiffCWrap(tile, *data);
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if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break;
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}
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DesertOrRainforestProcessTiles(desert_rainforest_data, data, tile, [&](TileIndex t) -> bool {
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return (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER)));
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});
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if (data == desert_rainforest_data.second) {
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SetTropicZone(tile, TROPICZONE_DESERT);
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}
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@@ -1049,10 +1062,9 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
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if (!IsValidTile(tile)) continue;
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for (data = desert_rainforest_data.first; data != desert_rainforest_data.second; ++data) {
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TileIndex t = AddTileIndexDiffCWrap(tile, *data);
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if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
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}
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DesertOrRainforestProcessTiles(desert_rainforest_data, data, tile, [&](TileIndex t) -> bool {
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return (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT));
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});
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if (data == desert_rainforest_data.second) {
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SetTropicZone(tile, TROPICZONE_RAINFOREST);
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}
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