Merge branch 'master' into jgrpp
# Conflicts: # src/fileio.cpp # src/group_gui.cpp # src/industry.h # src/lang/korean.txt # src/linkgraph/linkgraphjob.cpp # src/linkgraph/linkgraphjob.h # src/linkgraph/linkgraphschedule.cpp # src/linkgraph/linkgraphschedule.h # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/town_cmd.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h
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@@ -15,6 +15,7 @@
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#include "linkgraph.h"
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#include <vector>
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#include <memory>
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#include <atomic>
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class LinkGraphJob;
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class Path;
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@@ -68,8 +69,8 @@ protected:
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DateTicks start_date_ticks; ///< Date when the job was started.
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NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation.
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EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation.
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bool job_completed; ///< Is the job still running. This is accessed by multiple threads and is permitted to be spuriously incorrect.
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bool abort_job; ///< Abort the job at the next available opportunity. This is accessed by multiple threads.
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std::atomic<bool> job_completed; ///< Is the job still running. This is accessed by multiple threads and reads may be stale.
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std::atomic<bool> job_aborted; ///< Has the job been aborted. This is accessed by multiple threads and reads may be stale.
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void EraseFlows(NodeID from);
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void JoinThread();
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@@ -79,8 +80,6 @@ public:
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DynUniformArenaAllocator path_allocator; ///< Arena allocator used for paths
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bool IsJobAborted() const;
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/**
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* A job edge. Wraps a link graph edge and an edge annotation. The
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* annotation can be modified, the edge is constant.
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@@ -293,7 +292,7 @@ public:
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* settings have to be brutally const-casted in order to populate them.
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*/
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LinkGraphJob() : settings(_settings_game.linkgraph),
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join_date_ticks(INVALID_DATE), start_date_ticks(INVALID_DATE), job_completed(false), abort_job(false) {}
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join_date_ticks(INVALID_DATE), start_date_ticks(INVALID_DATE), job_completed(false), job_aborted(false) {}
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LinkGraphJob(const LinkGraph &orig, uint duration_multiplier);
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~LinkGraphJob();
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@@ -301,15 +300,34 @@ public:
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void Init();
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void FinaliseJob();
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bool IsJobCompleted() const;
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void AbortJob();
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/**
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* Check if job has actually finished.
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* This is allowed to spuriously return an incorrect value.
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* @return True if job has actually finished.
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*/
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inline bool IsJobCompleted() const { return this->job_completed.load(std::memory_order_acquire); }
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/**
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* Check if job has been aborted.
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* This is allowed to spuriously return false incorrectly, but is not allowed to incorrectly return true.
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* @return True if job has been aborted.
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*/
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inline bool IsJobAborted() const { return this->job_aborted.load(std::memory_order_acquire); }
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/**
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* Abort job.
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* The job may exit early at the next available opportunity.
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* After this method has been called the state of the job is undefined, and the only valid operation
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* is to join the thread and discard the job data.
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*/
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inline void AbortJob() { this->job_aborted.store(true, std::memory_order_release); }
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/**
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* Check if job is supposed to be finished.
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* @param tick_offset Optional number of ticks to add to the current date
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* @return True if job should be finished by now, false if not.
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*/
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inline bool IsFinished(int tick_offset = 0) const { return this->join_date_ticks <= (_date * DAY_TICKS) + _date_fract + tick_offset; }
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inline bool IsScheduledToBeJoined(int tick_offset = 0) const { return this->join_date_ticks <= (_date * DAY_TICKS) + _date_fract + tick_offset; }
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/**
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* Get the date when the job should be finished.
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