(svn r14790) -Codechange: unify generation of default savegame/screenshot names (PhilSophus)

This commit is contained in:
rubidium
2009-01-02 22:49:43 +00:00
parent 1357b0a4c2
commit 3a0d966ae4
5 changed files with 22 additions and 19 deletions

View File

@@ -29,6 +29,8 @@
#include "functions.h"
#include "core/endian_func.hpp"
#include "vehicle_base.h"
#include "company_func.h"
#include "date_func.h"
#include "autoreplace_base.h"
#include "statusbar_gui.h"
#include "fileio_func.h"
@@ -1817,6 +1819,21 @@ void DoExitSave()
SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
}
/**
* Fill the buffer with the default name for a savegame *or* screenshot.
* @param buf the buffer to write to.
* @param last the last element in the buffer.
*/
void GenerateDefaultSaveName(char *buf, const char *last)
{
/* Check if we are not a spectator who wants to generate a name..
* Let's use the name of company #0 for now. */
SetDParam(0, IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST);
SetDParam(1, _date);
GetString(buf, STR_4004, last);
SanitizeFilename(buf);
}
#if 0
/**
* Function to get the type of the savegame by looking at the file header.