Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
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@@ -75,8 +75,7 @@
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if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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if (c->is_ai) {
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PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
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cur_company.Change(c->index);
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@@ -154,8 +153,7 @@
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/* It might happen there are no companies .. than we have nothing to loop */
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if (Company::GetPoolSize() == 0) return;
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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if (c->is_ai) AI::Stop(c->index);
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}
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}
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@@ -1052,8 +1052,7 @@ struct AIDebugWindow : public Window {
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ai_debug_company = INVALID_COMPANY;
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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if (c->is_ai) {
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ChangeToAI(c->index);
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return;
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@@ -1312,8 +1311,7 @@ struct AIDebugWindow : public Window {
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if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) {
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bool all_unpaused = !Game::IsPaused();
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if (all_unpaused) {
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Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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if (c->is_ai && AI::IsPaused(c->index)) {
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all_unpaused = false;
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break;
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@@ -1552,8 +1550,7 @@ void ShowAIDebugWindowIfAIError()
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/* Network clients can't debug AIs. */
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if (_networking && !_network_server) return;
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Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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if (c->is_ai && c->ai_instance->IsDead()) {
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ShowAIDebugWindow(c->index);
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break;
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