Codechange: Replace FOR_ALL_COMPANIES with range-based for loops

This commit is contained in:
glx
2019-12-14 17:22:38 +01:00
committed by Niels Martin Hansen
parent 68f22134cb
commit 3a14cea068
27 changed files with 87 additions and 165 deletions

View File

@@ -75,8 +75,7 @@
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
cur_company.Change(c->index);
@@ -154,8 +153,7 @@
/* It might happen there are no companies .. than we have nothing to loop */
if (Company::GetPoolSize() == 0) return;
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) AI::Stop(c->index);
}
}

View File

@@ -1052,8 +1052,7 @@ struct AIDebugWindow : public Window {
ai_debug_company = INVALID_COMPANY;
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
ChangeToAI(c->index);
return;
@@ -1312,8 +1311,7 @@ struct AIDebugWindow : public Window {
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) {
bool all_unpaused = !Game::IsPaused();
if (all_unpaused) {
Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai && AI::IsPaused(c->index)) {
all_unpaused = false;
break;
@@ -1552,8 +1550,7 @@ void ShowAIDebugWindowIfAIError()
/* Network clients can't debug AIs. */
if (_networking && !_network_server) return;
Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai && c->ai_instance->IsDead()) {
ShowAIDebugWindow(c->index);
break;