Merge branch 'master' into jgrpp

# Conflicts:
#	src/company_cmd.cpp
#	src/core/overflowsafe_type.hpp
#	src/economy.cpp
#	src/engine_base.h
#	src/ground_vehicle.cpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/newgrf_commons.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_industries.cpp
#	src/newgrf_object.cpp
#	src/newgrf_roadstop.cpp
#	src/newgrf_station.cpp
#	src/rail_gui.cpp
#	src/road_cmd.h
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/script/api/script_log.cpp
#	src/script/api/script_log.hpp
#	src/settings_gui.cpp
#	src/settingsgen/settingsgen.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strgen/strgen.cpp
#	src/string_func.h
#	src/string_type.h
#	src/table/settings/network_private_settings.ini
#	src/tests/math_func.cpp
#	src/textfile_gui.cpp
#	src/timetable_gui.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/waypoint_cmd.h
#	src/widgets/dropdown.cpp
This commit is contained in:
Jonathan G Rennison
2023-06-03 19:16:42 +01:00
101 changed files with 987 additions and 964 deletions

View File

@@ -269,13 +269,13 @@ GroundVehicleAcceleration GroundVehicle<T, Type>::GetAcceleration()
/* Assume that every part of a train is braked, not just the engine.
* Exceptionally heavy freight trains should still have a sensible braking distance.
* The total braking force is generally larger than the total tractive force. */
braking_accel = ClampToI32((-braking_force - resistance - (Train::From(this)->tcache.cached_braking_length * (int64)RBC_BRAKE_FORCE_PER_LENGTH)) / (mass * 4));
braking_accel = ClampTo<int32>((-braking_force - resistance - (Train::From(this)->tcache.cached_braking_length * (int64)RBC_BRAKE_FORCE_PER_LENGTH)) / (mass * 4));
/* Defensive driving: prevent ridiculously fast deceleration.
* -130 corresponds to a braking distance of about 6.2 tiles from 160 km/h. */
braking_accel = std::max(braking_accel, -(GetTrainRealisticBrakingTargetDecelerationLimit(acceleration_type) + 10));
} else {
braking_accel = ClampToI32(std::min<int64>(-braking_force - resistance, -10000) / mass);
braking_accel = ClampTo<int32>(std::min<int64>(-braking_force - resistance, -10000) / mass);
}
if (mode == AS_ACCEL) {
@@ -287,7 +287,7 @@ GroundVehicleAcceleration GroundVehicle<T, Type>::GetAcceleration()
* down hill will never slow down enough, and a vehicle that came up
* a hill will never speed up enough to (eventually) get back to the
* same (maximum) speed. */
int accel = ClampToI32((force - resistance) / (mass * 4));
int accel = ClampTo<int32>((force - resistance) / (mass * 4));
accel = force < resistance ? std::min(-1, accel) : std::max(1, accel);
if (this->type == VEH_TRAIN) {
if(_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL &&