Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/core/overflowsafe_type.hpp # src/economy.cpp # src/engine_base.h # src/ground_vehicle.cpp # src/group_gui.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/newgrf_commons.cpp # src/newgrf_engine.cpp # src/newgrf_industries.cpp # src/newgrf_object.cpp # src/newgrf_roadstop.cpp # src/newgrf_station.cpp # src/rail_gui.cpp # src/road_cmd.h # src/road_gui.cpp # src/saveload/afterload.cpp # src/script/api/script_log.cpp # src/script/api/script_log.hpp # src/settings_gui.cpp # src/settingsgen/settingsgen.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_gui.cpp # src/strgen/strgen.cpp # src/string_func.h # src/string_type.h # src/table/settings/network_private_settings.ini # src/tests/math_func.cpp # src/textfile_gui.cpp # src/timetable_gui.cpp # src/town_cmd.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/waypoint_cmd.h # src/widgets/dropdown.cpp
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@@ -638,7 +638,7 @@ bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
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const int64 day = 24 * 60 * _settings_game.game_time.ticks_per_minute;
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this->scheduled_dispatch_last_dispatch = last_dispatch + (CeilDivT<int64>(INT_MIN - last_dispatch, day) * day);
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} else {
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this->scheduled_dispatch_last_dispatch = ClampToI32(last_dispatch);
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this->scheduled_dispatch_last_dispatch = ClampTo<int32>(last_dispatch);
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}
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}
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/* Most of the time this loop does not runs. It makes sure start date in in past */
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