Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/core/overflowsafe_type.hpp # src/economy.cpp # src/engine_base.h # src/ground_vehicle.cpp # src/group_gui.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/newgrf_commons.cpp # src/newgrf_engine.cpp # src/newgrf_industries.cpp # src/newgrf_object.cpp # src/newgrf_roadstop.cpp # src/newgrf_station.cpp # src/rail_gui.cpp # src/road_cmd.h # src/road_gui.cpp # src/saveload/afterload.cpp # src/script/api/script_log.cpp # src/script/api/script_log.hpp # src/settings_gui.cpp # src/settingsgen/settingsgen.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_gui.cpp # src/strgen/strgen.cpp # src/string_func.h # src/string_type.h # src/table/settings/network_private_settings.ini # src/tests/math_func.cpp # src/textfile_gui.cpp # src/timetable_gui.cpp # src/town_cmd.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/waypoint_cmd.h # src/widgets/dropdown.cpp
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@@ -821,7 +821,7 @@ static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int
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* Soften the coast slope */
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for (depth = 0; IsValidXY(x, y) && depth <= max_coast_Smooth_depth; depth++, x += dir_x, y += dir_y) {
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h = _height_map.height(x, y);
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h = std::min<uint>(h, h_prev + (4 + depth)); // coast softening formula
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h = static_cast<Height>(std::min<uint>(h, h_prev + (4 + depth))); // coast softening formula
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_height_map.height(x, y) = h;
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h_prev = h;
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}
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