(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript

This commit is contained in:
truebrain
2011-12-19 21:00:32 +00:00
parent 77b7366c29
commit 3a535690d4
27 changed files with 656 additions and 7 deletions

View File

@@ -34,6 +34,7 @@ protected:
virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
NetworkRecvStatus SendProtocol();
public:
@@ -65,6 +66,7 @@ public:
NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
NetworkRecvStatus SendRcon(uint16 colour, const char *command);
NetworkRecvStatus SendConsole(const char *origin, const char *command);
NetworkRecvStatus SendGameScript(const char *json);
NetworkRecvStatus SendCmdNames();
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
@@ -116,6 +118,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
void NetworkAdminUpdate(AdminUpdateFrequency freq);
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
void NetworkAdminConsole(const char *origin, const char *string);
void NetworkAdminGameScript(const char *json);
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
#endif /* ENABLE_NETWORK */