(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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@@ -34,6 +34,7 @@ protected:
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virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
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NetworkRecvStatus SendProtocol();
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public:
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@@ -65,6 +66,7 @@ public:
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NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
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NetworkRecvStatus SendRcon(uint16 colour, const char *command);
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NetworkRecvStatus SendConsole(const char *origin, const char *command);
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NetworkRecvStatus SendGameScript(const char *json);
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NetworkRecvStatus SendCmdNames();
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NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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@@ -116,6 +118,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
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void NetworkAdminUpdate(AdminUpdateFrequency freq);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
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void NetworkAdminConsole(const char *origin, const char *string);
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void NetworkAdminGameScript(const char *json);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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#endif /* ENABLE_NETWORK */
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