Codechange: replace static inline with static for non-class functions
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@@ -50,7 +50,7 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
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* @param corner The corner.
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* @return Z position of corner relative to TileZ.
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*/
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static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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{
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return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
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}
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@@ -63,7 +63,7 @@ static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
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* @return The slope on top of the foundation.
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*/
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static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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{
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assert(z != nullptr);
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Slope s = GetFoundationSlope(tile, z);
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@@ -79,7 +79,7 @@ static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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* @return Equivalent coordinate in the 2D view.
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* @see RemapCoords2
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*/
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static inline Point RemapCoords(int x, int y, int z)
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inline Point RemapCoords(int x, int y, int z)
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{
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Point pt;
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pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
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@@ -95,7 +95,7 @@ static inline Point RemapCoords(int x, int y, int z)
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* @return Equivalent coordinate in the 2D view.
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* @see RemapCoords
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*/
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static inline Point RemapCoords2(int x, int y)
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inline Point RemapCoords2(int x, int y)
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{
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return RemapCoords(x, y, GetSlopePixelZ(x, y, false));
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}
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@@ -109,7 +109,7 @@ static inline Point RemapCoords2(int x, int y)
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* @note Inverse of #RemapCoords function. Smaller values may get rounded.
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* @see InverseRemapCoords2
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*/
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static inline Point InverseRemapCoords(int x, int y)
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inline Point InverseRemapCoords(int x, int y)
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{
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Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
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return pt;
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@@ -126,7 +126,7 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s);
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* @param s The #Slope to modify.
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* @return Increment to the tile Z coordinate.
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*/
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static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
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inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
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{
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return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
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}
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