Codechange: replace static inline with static for non-class functions

This commit is contained in:
Rubidium
2024-01-06 12:19:27 +01:00
committed by rubidium42
parent 06a5fa6239
commit 3a676a5af0
87 changed files with 697 additions and 697 deletions

View File

@@ -50,7 +50,7 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
* @param corner The corner.
* @return Z position of corner relative to TileZ.
*/
static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
{
return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
}
@@ -63,7 +63,7 @@ static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
* @return The slope on top of the foundation.
*/
static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
{
assert(z != nullptr);
Slope s = GetFoundationSlope(tile, z);
@@ -79,7 +79,7 @@ static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
* @return Equivalent coordinate in the 2D view.
* @see RemapCoords2
*/
static inline Point RemapCoords(int x, int y, int z)
inline Point RemapCoords(int x, int y, int z)
{
Point pt;
pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
@@ -95,7 +95,7 @@ static inline Point RemapCoords(int x, int y, int z)
* @return Equivalent coordinate in the 2D view.
* @see RemapCoords
*/
static inline Point RemapCoords2(int x, int y)
inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopePixelZ(x, y, false));
}
@@ -109,7 +109,7 @@ static inline Point RemapCoords2(int x, int y)
* @note Inverse of #RemapCoords function. Smaller values may get rounded.
* @see InverseRemapCoords2
*/
static inline Point InverseRemapCoords(int x, int y)
inline Point InverseRemapCoords(int x, int y)
{
Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
return pt;
@@ -126,7 +126,7 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s);
* @param s The #Slope to modify.
* @return Increment to the tile Z coordinate.
*/
static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
{
return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
}