Codechange: replace static inline with static for non-class functions
This commit is contained in:
16
src/sprite.h
16
src/sprite.h
@@ -86,7 +86,7 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
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* @param total_offset Spriteoffset from normal rail to current railtype.
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* @param newgrf_offset Startsprite of the Action1 to use.
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*/
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static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
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inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
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{
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DrawCommonTileSeq(ti, dts, to, total_offset, newgrf_offset, default_palette, false);
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}
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@@ -96,7 +96,7 @@ static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSpri
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* @param total_offset Spriteoffset from normal rail to current railtype.
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* @param newgrf_offset Startsprite of the Action1 to use.
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*/
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static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
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inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
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{
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DrawCommonTileSeqInGUI(x, y, dts, total_offset, newgrf_offset, default_palette, false);
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}
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@@ -104,7 +104,7 @@ static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts
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/**
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* Draw TTD sprite sequence on tile.
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*/
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static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, PaletteID default_palette)
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inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, PaletteID default_palette)
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{
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DrawCommonTileSeq(ti, dts, to, 0, 0, default_palette, false);
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}
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@@ -112,7 +112,7 @@ static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSpri
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/**
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* Draw TTD sprite sequence in GUI.
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*/
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static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
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inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
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{
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DrawCommonTileSeqInGUI(x, y, dts, 0, 0, default_palette, false);
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}
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@@ -121,7 +121,7 @@ static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts
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* Draw NewGRF industrytile or house sprite layout
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* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
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*/
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static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
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inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
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{
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DrawCommonTileSeq(ti, dts, to, 0, stage, default_palette, true);
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}
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@@ -130,7 +130,7 @@ static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSp
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* Draw NewGRF object in GUI
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* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
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*/
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static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette)
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inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette)
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{
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DrawCommonTileSeqInGUI(x, y, dts, 0, stage, default_palette, true);
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}
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@@ -146,7 +146,7 @@ static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *d
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* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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* @return The palette to use
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*/
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static inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
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inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
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{
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if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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return (pal != 0 ? pal : default_pal);
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@@ -165,7 +165,7 @@ static inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID p
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* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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* @return The palette to use
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*/
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static inline PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
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inline PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
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{
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if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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return (pal != 0 ? pal : default_pal);
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