Codechange: replace static inline with static for non-class functions

This commit is contained in:
Rubidium
2024-01-06 12:19:27 +01:00
committed by rubidium42
parent 06a5fa6239
commit 3a676a5af0
87 changed files with 697 additions and 697 deletions

View File

@@ -86,7 +86,7 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
* @param total_offset Spriteoffset from normal rail to current railtype.
* @param newgrf_offset Startsprite of the Action1 to use.
*/
static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
{
DrawCommonTileSeq(ti, dts, to, total_offset, newgrf_offset, default_palette, false);
}
@@ -96,7 +96,7 @@ static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSpri
* @param total_offset Spriteoffset from normal rail to current railtype.
* @param newgrf_offset Startsprite of the Action1 to use.
*/
static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
{
DrawCommonTileSeqInGUI(x, y, dts, total_offset, newgrf_offset, default_palette, false);
}
@@ -104,7 +104,7 @@ static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts
/**
* Draw TTD sprite sequence on tile.
*/
static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, PaletteID default_palette)
inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, PaletteID default_palette)
{
DrawCommonTileSeq(ti, dts, to, 0, 0, default_palette, false);
}
@@ -112,7 +112,7 @@ static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSpri
/**
* Draw TTD sprite sequence in GUI.
*/
static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
{
DrawCommonTileSeqInGUI(x, y, dts, 0, 0, default_palette, false);
}
@@ -121,7 +121,7 @@ static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts
* Draw NewGRF industrytile or house sprite layout
* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
*/
static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
{
DrawCommonTileSeq(ti, dts, to, 0, stage, default_palette, true);
}
@@ -130,7 +130,7 @@ static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSp
* Draw NewGRF object in GUI
* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
*/
static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette)
inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette)
{
DrawCommonTileSeqInGUI(x, y, dts, 0, stage, default_palette, true);
}
@@ -146,7 +146,7 @@ static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *d
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
@@ -165,7 +165,7 @@ static inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID p
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
inline PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);