Codechange: replace static inline with static for non-class functions

This commit is contained in:
Rubidium
2024-01-06 12:19:27 +01:00
committed by rubidium42
parent 06a5fa6239
commit 3a676a5af0
87 changed files with 697 additions and 697 deletions

View File

@@ -39,7 +39,7 @@ debug_inline static uint TileHeight(Tile tile)
* @param y Y coordinate of the tile, may be outside the map.
* @return The height in the same unit as TileHeight.
*/
static inline uint TileHeightOutsideMap(int x, int y)
inline uint TileHeightOutsideMap(int x, int y)
{
return TileHeight(TileXY(Clamp(x, 0, Map::MaxX()), Clamp(y, 0, Map::MaxY())));
}
@@ -54,7 +54,7 @@ static inline uint TileHeightOutsideMap(int x, int y)
* @pre tile < Map::Size()
* @pre height <= MAX_TILE_HEIGHT
*/
static inline void SetTileHeight(Tile tile, uint height)
inline void SetTileHeight(Tile tile, uint height)
{
assert(tile < Map::Size());
assert(height <= MAX_TILE_HEIGHT);
@@ -69,7 +69,7 @@ static inline void SetTileHeight(Tile tile, uint height)
* @param tile The tile to get the height
* @return The height of the tile in pixel
*/
static inline uint TilePixelHeight(Tile tile)
inline uint TilePixelHeight(Tile tile)
{
return TileHeight(tile) * TILE_HEIGHT;
}
@@ -81,7 +81,7 @@ static inline uint TilePixelHeight(Tile tile)
* @param y Y coordinate of the tile, may be outside the map.
* @return The height in pixels in the same unit as TilePixelHeight.
*/
static inline uint TilePixelHeightOutsideMap(int x, int y)
inline uint TilePixelHeightOutsideMap(int x, int y)
{
return TileHeightOutsideMap(x, y) * TILE_HEIGHT;
}
@@ -106,7 +106,7 @@ debug_inline static TileType GetTileType(Tile tile)
* @return Whether the tile is in the interior of the map
* @pre tile < Map::Size()
*/
static inline bool IsInnerTile(Tile tile)
inline bool IsInnerTile(Tile tile)
{
assert(tile < Map::Size());
@@ -128,7 +128,7 @@ static inline bool IsInnerTile(Tile tile)
* @pre tile < Map::Size()
* @pre type MP_VOID <=> tile is on the south-east or south-west edge.
*/
static inline void SetTileType(Tile tile, TileType type)
inline void SetTileType(Tile tile, TileType type)
{
assert(tile < Map::Size());
/* VOID tiles (and no others) are exactly allowed at the lower left and right
@@ -158,7 +158,7 @@ debug_inline static bool IsTileType(Tile tile, TileType type)
* @param tile The tile to check
* @return True if the tile is on the map and not one of MP_VOID.
*/
static inline bool IsValidTile(Tile tile)
inline bool IsValidTile(Tile tile)
{
return tile < Map::Size() && !IsTileType(tile, MP_VOID);
}
@@ -175,7 +175,7 @@ static inline bool IsValidTile(Tile tile)
* @pre IsValidTile(tile)
* @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
*/
static inline Owner GetTileOwner(Tile tile)
inline Owner GetTileOwner(Tile tile)
{
assert(IsValidTile(tile));
assert(!IsTileType(tile, MP_HOUSE));
@@ -195,7 +195,7 @@ static inline Owner GetTileOwner(Tile tile)
* @pre IsValidTile(tile)
* @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
*/
static inline void SetTileOwner(Tile tile, Owner owner)
inline void SetTileOwner(Tile tile, Owner owner)
{
assert(IsValidTile(tile));
assert(!IsTileType(tile, MP_HOUSE));
@@ -211,7 +211,7 @@ static inline void SetTileOwner(Tile tile, Owner owner)
* @param owner The owner to check against
* @return True if a tile belongs the the given owner
*/
static inline bool IsTileOwner(Tile tile, Owner owner)
inline bool IsTileOwner(Tile tile, Owner owner)
{
return GetTileOwner(tile) == owner;
}
@@ -222,7 +222,7 @@ static inline bool IsTileOwner(Tile tile, Owner owner)
* @param type the new type
* @pre tile < Map::Size()
*/
static inline void SetTropicZone(Tile tile, TropicZone type)
inline void SetTropicZone(Tile tile, TropicZone type)
{
assert(tile < Map::Size());
assert(!IsTileType(tile, MP_VOID) || type == TROPICZONE_NORMAL);
@@ -235,7 +235,7 @@ static inline void SetTropicZone(Tile tile, TropicZone type)
* @pre tile < Map::Size()
* @return the zone type
*/
static inline TropicZone GetTropicZone(Tile tile)
inline TropicZone GetTropicZone(Tile tile)
{
assert(tile < Map::Size());
return (TropicZone)GB(tile.type(), 0, 2);
@@ -247,7 +247,7 @@ static inline TropicZone GetTropicZone(Tile tile)
* @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION)
* @return frame number
*/
static inline byte GetAnimationFrame(Tile t)
inline byte GetAnimationFrame(Tile t)
{
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION));
return t.m7();
@@ -259,7 +259,7 @@ static inline byte GetAnimationFrame(Tile t)
* @param frame the new frame number
* @pre IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION)
*/
static inline void SetAnimationFrame(Tile t, byte frame)
inline void SetAnimationFrame(Tile t, byte frame)
{
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_INDUSTRY) ||IsTileType(t, MP_STATION));
t.m7() = frame;
@@ -277,7 +277,7 @@ bool IsTileFlat(TileIndex tile, int *h = nullptr);
* @param h If not \c nullptr, pointer to storage of z height
* @return Slope of the tile, except for the HALFTILE part
*/
static inline Slope GetTilePixelSlope(TileIndex tile, int *h)
inline Slope GetTilePixelSlope(TileIndex tile, int *h)
{
Slope s = GetTileSlope(tile, h);
if (h != nullptr) *h *= TILE_HEIGHT;
@@ -291,7 +291,7 @@ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h);
* @param tile Tile to compute height of
* @return Minimum height of the tile
*/
static inline int GetTilePixelZ(TileIndex tile)
inline int GetTilePixelZ(TileIndex tile)
{
return GetTileZ(tile) * TILE_HEIGHT;
}
@@ -301,7 +301,7 @@ static inline int GetTilePixelZ(TileIndex tile)
* @param tile Tile to compute height of
* @return Maximum height of the tile
*/
static inline int GetTileMaxPixelZ(TileIndex tile)
inline int GetTileMaxPixelZ(TileIndex tile)
{
return GetTileMaxZ(tile) * TILE_HEIGHT;
}
@@ -313,7 +313,7 @@ static inline int GetTileMaxPixelZ(TileIndex tile)
* @param y The Y coordinate
* @return The hash of the tile
*/
static inline uint TileHash(uint x, uint y)
inline uint TileHash(uint x, uint y)
{
uint hash = x >> 4;
hash ^= x >> 6;
@@ -331,7 +331,7 @@ static inline uint TileHash(uint x, uint y)
* @param y The Y coordinate
* @return The last two bits from hash of the tile
*/
static inline uint TileHash2Bit(uint x, uint y)
inline uint TileHash2Bit(uint x, uint y)
{
return GB(TileHash(x, y), 0, 2);
}