Add GUI setting to control savegame overwrite confirmation dialog

Adjust game ID indications in save window UI
This commit is contained in:
Jonathan G Rennison
2019-02-02 02:09:40 +00:00
parent 9d3b77c5a2
commit 3a77f75bf6
6 changed files with 38 additions and 10 deletions

View File

@@ -478,11 +478,14 @@ public:
y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
} else {
/* Warning if save unique id differ when saving */
if (this->fop == SLO_SAVE &&
_load_check_data.settings.game_creation.generation_unique_id != 0 && /* Don't warn if the save has no id (old save) */
_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) {
y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
y, r.bottom - WD_FRAMERECT_BOTTOM, STR_SAVELOAD_DIFFERENT_ID);
if (this->fop == SLO_SAVE) {
if (_load_check_data.settings.game_creation.generation_unique_id == 0) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_UNKNOWN_ID);
y_max -= FONT_HEIGHT_NORMAL;
} else if (_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_DIFFERENT_ID);
y_max -= FONT_HEIGHT_NORMAL;
}
}
/* Mapsize */
@@ -754,19 +757,20 @@ public:
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
if (_load_check_data.settings.game_creation.generation_unique_id != 0 && /* Don't warn if the save has no id (old save) */
_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) {
const bool known_id = _load_check_data.settings.game_creation.generation_unique_id != 0;
const bool different_id = known_id && _load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id;
if (_settings_client.gui.savegame_overwrite_confirm >= 1 && different_id) {
/* The save has a different id to the current game */
/* Show a caption box asking whether the user is sure to overwrite the save */
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID, STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID, this, SaveLoadWindow::SaveGameConfirmationCallback);
} else if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
} else if (_settings_client.gui.savegame_overwrite_confirm >= (known_id ? 3 : 2) && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback);
} else {
_switch_mode = SM_SAVE_GAME;
}
} else {
FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
if (_settings_client.gui.savegame_overwrite_confirm >= 1 && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback);
} else {
_switch_mode = SM_SAVE_HEIGHTMAP;