Add GUI setting to control savegame overwrite confirmation dialog

Adjust game ID indications in save window UI
This commit is contained in:
Jonathan G Rennison
2019-02-02 02:09:40 +00:00
parent 9d3b77c5a2
commit 3a77f75bf6
6 changed files with 38 additions and 10 deletions

View File

@@ -117,6 +117,7 @@ struct GUISettings {
bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error?
uint8 date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
uint8 savegame_overwrite_confirm; ///< Mode for when to warn about overwriting an existing savegame
bool population_in_label; ///< show the population of a town in his label?
uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel?