Add GUI setting to control savegame overwrite confirmation dialog

Adjust game ID indications in save window UI
This commit is contained in:
Jonathan G Rennison
2019-02-02 02:09:40 +00:00
parent 9d3b77c5a2
commit 3a77f75bf6
6 changed files with 38 additions and 10 deletions

View File

@@ -478,11 +478,14 @@ public:
y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED); y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
} else { } else {
/* Warning if save unique id differ when saving */ /* Warning if save unique id differ when saving */
if (this->fop == SLO_SAVE && if (this->fop == SLO_SAVE) {
_load_check_data.settings.game_creation.generation_unique_id != 0 && /* Don't warn if the save has no id (old save) */ if (_load_check_data.settings.game_creation.generation_unique_id == 0) {
_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_UNKNOWN_ID);
y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max -= FONT_HEIGHT_NORMAL;
y, r.bottom - WD_FRAMERECT_BOTTOM, STR_SAVELOAD_DIFFERENT_ID); } else if (_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_DIFFERENT_ID);
y_max -= FONT_HEIGHT_NORMAL;
}
} }
/* Mapsize */ /* Mapsize */
@@ -754,19 +757,20 @@ public:
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked } else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name)); FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
if (_load_check_data.settings.game_creation.generation_unique_id != 0 && /* Don't warn if the save has no id (old save) */ const bool known_id = _load_check_data.settings.game_creation.generation_unique_id != 0;
_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) { const bool different_id = known_id && _load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id;
if (_settings_client.gui.savegame_overwrite_confirm >= 1 && different_id) {
/* The save has a different id to the current game */ /* The save has a different id to the current game */
/* Show a caption box asking whether the user is sure to overwrite the save */ /* Show a caption box asking whether the user is sure to overwrite the save */
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID, STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID, this, SaveLoadWindow::SaveGameConfirmationCallback); ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID, STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID, this, SaveLoadWindow::SaveGameConfirmationCallback);
} else if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) { } else if (_settings_client.gui.savegame_overwrite_confirm >= (known_id ? 3 : 2) && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback); ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback);
} else { } else {
_switch_mode = SM_SAVE_GAME; _switch_mode = SM_SAVE_GAME;
} }
} else { } else {
FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name)); FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) { if (_settings_client.gui.savegame_overwrite_confirm >= 1 && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback); ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback);
} else { } else {
_switch_mode = SM_SAVE_HEIGHTMAP; _switch_mode = SM_SAVE_HEIGHTMAP;

View File

@@ -1478,6 +1478,13 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM :Warn before overwriting an existing savegame file: {STRING}
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_HELPTEXT :If saving a savegame or heightmap would overwrite an existing save file, display a confirmation dialog.
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DISABLED :No
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DIFFERENT :Only if different
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DIFFERENT_UNKNOWN :Only if different or unknown
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_ENABLED :Yes
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2}
@@ -3300,7 +3307,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string: STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file? STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
STR_SAVELOAD_DIFFERENT_ID :{YELLOW}This file is from a different game.{} STR_SAVELOAD_UNKNOWN_ID :{YELLOW}This file may be from a different game.
STR_SAVELOAD_DIFFERENT_ID :{YELLOW}This file is from a different game.
STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}Overwrite File (Different Game) STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}Overwrite File (Different Game)
STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID :{YELLOW}Are you sure you want to overwrite the existing file?{}{}The file is from a different game. STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID :{YELLOW}Are you sure you want to overwrite the existing file?{}{}The file is from a different game.

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@@ -1605,6 +1605,7 @@ static SettingsContainer &GetSettingsTree()
interface->Add(new SettingEntry("gui.autosave")); interface->Add(new SettingEntry("gui.autosave"));
interface->Add(new SettingEntry("gui.autosave_on_network_disconnect")); interface->Add(new SettingEntry("gui.autosave_on_network_disconnect"));
interface->Add(new SettingEntry("gui.savegame_overwrite_confirm"));
interface->Add(new SettingEntry("gui.toolbar_pos")); interface->Add(new SettingEntry("gui.toolbar_pos"));
interface->Add(new SettingEntry("gui.statusbar_pos")); interface->Add(new SettingEntry("gui.statusbar_pos"));
interface->Add(new SettingEntry("gui.prefer_teamchat")); interface->Add(new SettingEntry("gui.prefer_teamchat"));

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@@ -117,6 +117,7 @@ struct GUISettings {
bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error? bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error?
uint8 date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31) uint8 date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
uint8 savegame_overwrite_confirm; ///< Mode for when to warn about overwriting an existing savegame
bool population_in_label; ///< show the population of a town in his label? bool population_in_label; ///< show the population of a town in his label?
uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking? uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel? uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel?

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@@ -21,6 +21,7 @@ static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly"; static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right"; static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso"; static const char *_savegame_date = "long|short|iso";
static const char *_savegame_overwrite_confirm = "no|different|not same|yes";
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN"; static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
#endif /* ENABLE_NETWORK */ #endif /* ENABLE_NETWORK */

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@@ -4023,6 +4023,19 @@ def = 16
min = 0 min = 0
max = 255 max = 255
[SDTC_OMANY]
var = gui.savegame_overwrite_confirm
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
str = STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM
strhelp = STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_HELPTEXT
strval = STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DISABLED
guiflags = SGF_MULTISTRING
full = _savegame_overwrite_confirm
def = 3
min = 0
max = 3
[SDTC_BOOL] [SDTC_BOOL]
var = gui.auto_euro var = gui.auto_euro
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC