(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
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@@ -275,17 +275,8 @@ void AfterLoadVehicles(bool clear_te_id)
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}
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FOR_ALL_VEHICLES(v) {
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assert(v->first != NULL);
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assert(v->First() != NULL);
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if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
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if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
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TrainConsistChanged(v);
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} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
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RoadVehUpdateCache(v);
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}
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}
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FOR_ALL_VEHICLES(v) {
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switch (v->type) {
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case VEH_ROAD:
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v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
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@@ -321,6 +312,19 @@ void AfterLoadVehicles(bool clear_te_id)
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}
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}
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void InitializeVehicleCaches()
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{
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
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if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
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TrainConsistChanged(v);
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} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
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RoadVehUpdateCache(v);
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}
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}
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}
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Vehicle::Vehicle()
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{
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this->type = VEH_INVALID;
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