(svn r13731) -Codechange: make a pool of the array of players.
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@@ -193,7 +193,7 @@ void AI_RunGameLoop()
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const Player* p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->is_ai) {
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if (p->is_ai) {
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/* This should always be true, else something went wrong... */
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assert(_ai_player[p->index].active);
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@@ -249,6 +249,6 @@ void AI_Uninitialize()
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const Player* p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
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if (p->is_ai) AI_PlayerDied(p->index);
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}
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}
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@@ -3897,8 +3897,7 @@ static void AiHandleTakeover(Player *p)
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// Ask the guy with the highest performance hist.
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active &&
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!(asked & 1) &&
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if (!(asked & 1) &&
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pp->bankrupt_asked == 0 &&
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best_val < pp->old_economy[1].performance_history) {
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best_val = pp->old_economy[1].performance_history;
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