(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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@@ -1191,14 +1191,13 @@ STR_CONFIG_PATCHES_CYCLE_SIGNAL_NORMAL :Block signals o
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STR_CONFIG_PATCHES_CYCLE_SIGNAL_PBS :Path signals only
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STR_CONFIG_PATCHES_CYCLE_SIGNAL_ALL :All
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STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID :{WHITE}The town layout "no more roads" isn't valid in the scenario editor
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STR_CONFIG_PATCHES_TOWN_LAYOUT :{LTBLUE}Select town-road layout: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOWN_LAYOUT_NO_ROADS :no more roads
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STR_CONFIG_PATCHES_TOWN_LAYOUT_DEFAULT :default
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STR_CONFIG_PATCHES_TOWN_LAYOUT :{LTBLUE}Road layout for new towns: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOWN_LAYOUT_DEFAULT :original
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STR_CONFIG_PATCHES_TOWN_LAYOUT_BETTER_ROADS :better roads
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STR_CONFIG_PATCHES_TOWN_LAYOUT_2X2_GRID :2x2 grid
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STR_CONFIG_PATCHES_TOWN_LAYOUT_3X3_GRID :3x3 grid
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STR_CONFIG_PATCHES_TOWN_LAYOUT_RANDOM :random
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STR_CONFIG_PATCHES_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left
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@@ -3470,8 +3469,6 @@ STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change s
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STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
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STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
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STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
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STR_TOWN_LAYOUT_WARNING_CAPTION :{WHITE}Town layout warning
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STR_TOWN_LAYOUT_WARNING_MESSAGE :{YELLOW}The town layout "no more roads" is not recommended. Continue with the generation?
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STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
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STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
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STR_GENERATION_WORLD :{WHITE}Generating world...
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