Codechange: remove public access to the next pointer in Packet
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@@ -79,9 +79,7 @@ struct PacketWriter : SaveFilter {
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/* This must all wait until the Destroy function is called. */
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while (this->packets != nullptr) {
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Packet *p = this->packets->next;
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delete this->packets;
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this->packets = p;
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delete Packet::PopFromQueue(&this->packets);
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}
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delete this->current;
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@@ -132,11 +130,7 @@ struct PacketWriter : SaveFilter {
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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Packet *p = this->packets;
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this->packets = p->next;
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p->next = nullptr;
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return p;
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return Packet::PopFromQueue(&this->packets);
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}
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/** Append the current packet to the queue. */
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@@ -144,12 +138,7 @@ struct PacketWriter : SaveFilter {
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{
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if (this->current == nullptr) return;
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Packet **p = &this->packets;
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while (*p != nullptr) {
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p = &(*p)->next;
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}
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*p = this->current;
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Packet::AddToQueue(&this->packets, this->current);
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this->current = nullptr;
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}
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@@ -158,7 +147,8 @@ struct PacketWriter : SaveFilter {
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{
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if (this->current == nullptr) return;
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this->current->next = this->packets;
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/* Reversed from AppendQueue so the queue gets added to the current one. */
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Packet::AddToQueue(&this->current, this->packets);
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this->packets = this->current;
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this->current = nullptr;
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}
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