Cache the result of GetImage() in Vehicle::UpdateViewport() where possible.
Sprite number is not cached if callback is made, or a variable access outside a whitelist occurs. Invalidate cached sprite number when direction or cargo changes, or vehicle is marked dirty.
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@@ -408,6 +408,7 @@ void RoadVehicle::MarkDirty()
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{
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for (RoadVehicle *v = this; v != NULL; v = v->Next()) {
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v->colourmap = PAL_NONE;
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v->cur_image_valid_dir = INVALID_DIR;
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v->UpdateViewport(true, false);
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}
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this->CargoChanged();
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