Cache the result of GetImage() in Vehicle::UpdateViewport() where possible.
Sprite number is not cached if callback is made, or a variable access outside a whitelist occurs. Invalidate cached sprite number when direction or cargo changes, or vehicle is marked dirty.
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@@ -259,6 +259,7 @@ Trackdir Ship::GetVehicleTrackdir() const
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void Ship::MarkDirty()
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{
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this->colourmap = PAL_NONE;
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this->cur_image_valid_dir = INVALID_DIR;
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this->UpdateViewport(true, false);
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this->UpdateCache();
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}
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