When building tunnels, open new viewports at the far end of the tunnel.
Loosely based on https://www.tt-forums.net/viewtopic.php?f=33&t=72639
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@@ -31,6 +31,7 @@ enum HighLightStyle {
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HT_POLY = 0x400, ///< polyline mode; connect highlighted track with previous one
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HT_NEW_POLY = 0xC00, ///< start completly new polyline; implies #HT_POLY
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HT_DRAG_MASK = 0x0F8, ///< Mask for the tile drag-type modes.
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HT_TUNNEL = 0x1000,///< tunnel highlight hint
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/* lower bits (used with HT_LINE and HT_RAIL):
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* (see ASCII art in table/autorail.h for a visual interpretation) */
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