(svn r2734) -Feature: The Main Toolbar Dropdown Menu can now display disabled items
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								main_gui.c
									
									
									
									
									
								
							
							
						
						
									
										45
									
								
								main_gui.c
									
									
									
									
									
								
							@@ -486,6 +486,7 @@ static void MenuWndProc(Window *w, WindowEvent *e)
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		StringID string;
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		int eo;
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		int inc;
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		byte color;
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		DrawWindowWidgets(w);
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@@ -503,7 +504,9 @@ static void MenuWndProc(Window *w, WindowEvent *e)
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		do {
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			if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
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			DrawString(x + 2, y, string + (chk & 1), sel == 0 ? 0xC : 0x10);
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			color = sel == 0 ? 0xC : 0x10;
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			if (HASBIT(WP(w,menu_d).disabled_items, (string - WP(w, menu_d).string_id))) color = 0xE;
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			DrawString(x + 2, y, string + (chk & 1), color);
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			y += 10;
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			string += inc;
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			chk >>= 1;
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@@ -711,7 +714,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
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	}
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}
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static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID base_string, int item_count)
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static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID base_string, int item_count, byte disabled_mask)
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{
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	x += w->left;
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@@ -730,6 +733,7 @@ static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID ba
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	WP(w,menu_d).action_id = (main_button >> 8) ? (main_button >> 8) : main_button;
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	WP(w,menu_d).string_id = base_string;
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	WP(w,menu_d).checked_items = 0;
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	WP(w,menu_d).disabled_items = disabled_mask;
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	_popup_menu_active = true;
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@@ -760,6 +764,7 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int g
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	WP(w,menu_d).action_id = main_button;
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	WP(w,menu_d).main_button = main_button;
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	WP(w,menu_d).checked_items = gray;
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	WP(w,menu_d).disabled_items = 0;
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	_popup_menu_active = true;
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	SndPlayFx(SND_15_BEEP);
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	return w;
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@@ -767,22 +772,22 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int g
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static void ToolbarSaveClick(Window *w)
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{
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	PopupMainToolbMenu(w, 66, 3, STR_015C_SAVE_GAME, 4);
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	PopupMainToolbMenu(w, 66, 3, STR_015C_SAVE_GAME, 4, 0);
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}
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static void ToolbarMapClick(Window *w)
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{
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	PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 3);
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	PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
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}
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static void ToolbarTownClick(Window *w)
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{
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	PopupMainToolbMenu(w, 118, 5, STR_02BB_TOWN_DIRECTORY, 1);
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	PopupMainToolbMenu(w, 118, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
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}
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static void ToolbarSubsidiesClick(Window *w)
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{
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	PopupMainToolbMenu(w, 140, 6, STR_02DD_SUBSIDIES, 1);
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	PopupMainToolbMenu(w, 140, 6, STR_02DD_SUBSIDIES, 1, 0);
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}
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static void ToolbarStationsClick(Window *w)
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@@ -802,17 +807,17 @@ static void ToolbarPlayersClick(Window *w)
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static void ToolbarGraphsClick(Window *w)
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{
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	PopupMainToolbMenu(w, 236, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6);
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	PopupMainToolbMenu(w, 236, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
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}
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static void ToolbarLeagueClick(Window *w)
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{
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	PopupMainToolbMenu(w, 258, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2);
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	PopupMainToolbMenu(w, 258, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
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}
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static void ToolbarIndustryClick(Window *w)
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{
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	PopupMainToolbMenu(w, 280, 12, STR_INDUSTRY_DIR, 2);
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	PopupMainToolbMenu(w, 280, 12, STR_INDUSTRY_DIR, 2, 0);
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}
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static void ToolbarTrainClick(Window *w)
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@@ -941,50 +946,50 @@ static void ToolbarBuildRailClick(Window *w)
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{
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	Player *p = GetPlayer(_local_player);
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	Window *w2;
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	w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, GetNumRailtypes(p));
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	w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
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	WP(w2,menu_d).sel_index = _last_built_railtype;
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}
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static void ToolbarBuildRoadClick(Window *w)
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{
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	PopupMainToolbMenu(w, 479, 20, STR_180A_ROAD_CONSTRUCTION, 1);
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	PopupMainToolbMenu(w, 479, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
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}
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static void ToolbarBuildWaterClick(Window *w)
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{
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	PopupMainToolbMenu(w, 501, 21, STR_9800_DOCK_CONSTRUCTION, 1);
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	PopupMainToolbMenu(w, 501, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
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}
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static void ToolbarBuildAirClick(Window *w)
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{
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	PopupMainToolbMenu(w, 0x1E0, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1);
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	PopupMainToolbMenu(w, 0x1E0, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
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}
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static void ToolbarForestClick(Window *w)
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{
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	PopupMainToolbMenu(w, 0x1E0, 23, STR_LANDSCAPING, 3);
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	PopupMainToolbMenu(w, 0x1E0, 23, STR_LANDSCAPING, 3, 0);
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}
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static void ToolbarMusicClick(Window *w)
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{
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	PopupMainToolbMenu(w, 0x1E0, 24, STR_01D3_SOUND_MUSIC, 1);
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	PopupMainToolbMenu(w, 0x1E0, 24, STR_01D3_SOUND_MUSIC, 1, 0);
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}
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static void ToolbarNewspaperClick(Window *w)
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{
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	PopupMainToolbMenu(w, 0x1E0, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3);
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	PopupMainToolbMenu(w, 0x1E0, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
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}
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static void ToolbarHelpClick(Window *w)
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{
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	PopupMainToolbMenu(w, 0x1E0, 26, STR_02D5_LAND_BLOCK_INFO, 5);
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	PopupMainToolbMenu(w, 0x1E0, 26, STR_02D5_LAND_BLOCK_INFO, 5, 0);
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}
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static void ToolbarOptionsClick(Window *w)
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{
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	uint16 x;
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	w = PopupMainToolbMenu(w,  43, 2, STR_02C3_GAME_OPTIONS, 13);
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	w = PopupMainToolbMenu(w,  43, 2, STR_02C3_GAME_OPTIONS, 13, 0);
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	x = (uint16)-1;
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	if (_display_opt & DO_SHOW_TOWN_NAMES) x &= ~(1<<5);
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@@ -1001,7 +1006,7 @@ static void ToolbarOptionsClick(Window *w)
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static void ToolbarScenSaveOrLoad(Window *w)
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{
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	PopupMainToolbMenu(w, 0x2C, 3, STR_0292_SAVE_SCENARIO, 5);
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	PopupMainToolbMenu(w, 0x2C, 3, STR_0292_SAVE_SCENARIO, 5, 0);
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}
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static void ToolbarScenDateBackward(Window *w)
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@@ -1032,7 +1037,7 @@ static void ToolbarScenDateForward(Window *w)
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static void ToolbarScenMapTownDir(Window *w)
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{
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	PopupMainToolbMenu(w, 0x16A, 8 | (17<<8), STR_02DE_MAP_OF_WORLD, 4);
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	PopupMainToolbMenu(w, 0x16A, 8 | (17<<8), STR_02DE_MAP_OF_WORLD, 4, 0);
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}
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static void ToolbarScenZoomIn(Window *w)
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										2
									
								
								window.c
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								window.c
									
									
									
									
									
								
							@@ -1534,7 +1534,7 @@ int GetMenuItemIndex(Window *w, int x, int y)
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	if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
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		y /= 10;
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		if (y < WP(w,menu_d).item_count)
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		if (y < WP(w,menu_d).item_count && !HASBIT(WP(w,menu_d).disabled_items, y))
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			return y;
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	}
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	return -1;
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