(svn r11302) -Fix (r9520): typo
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@@ -66,7 +66,7 @@ enum IndustryAvailabilityCallType {
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IACT_USERCREATION, ///< from the Fund/build window
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IACT_USERCREATION, ///< from the Fund/build window
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};
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};
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enum IndustyBehaviour {
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enum IndustryBehaviour {
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INDUSTRYBEH_NONE = 0,
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INDUSTRYBEH_NONE = 0,
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INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
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INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
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INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
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INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
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@@ -90,7 +90,7 @@ enum IndustyBehaviour {
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};
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};
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DECLARE_ENUM_AS_BIT_SET(IndustyBehaviour);
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DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour);
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struct Industry;
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struct Industry;
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DECLARE_OLD_POOL(Industry, Industry, 3, 8000)
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DECLARE_OLD_POOL(Industry, Industry, 3, 8000)
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@@ -171,7 +171,7 @@ struct IndustrySpec {
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uint16 input_cargo_multiplier[3][2]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargos)
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uint16 input_cargo_multiplier[3][2]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargos)
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IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
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IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
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byte climate_availability; ///< Bitmask, giving landscape enums as bit position
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byte climate_availability; ///< Bitmask, giving landscape enums as bit position
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IndustyBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
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IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
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byte map_colour; ///< colour used for the small map
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byte map_colour; ///< colour used for the small map
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StringID name; ///< Displayed name of the industry
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StringID name; ///< Displayed name of the industry
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StringID new_industry_text; ///< Message appearing when the industry is built
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StringID new_industry_text; ///< Message appearing when the industry is built
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@@ -1007,7 +1007,7 @@ static void ProduceIndustryGoods(Industry *i)
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if ((i->counter & 0xFF) == 0) {
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if ((i->counter & 0xFF) == 0) {
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if (HASBIT(indsp->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
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if (HASBIT(indsp->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
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IndustyBehaviour indbehav = indsp->behaviour;
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IndustryBehaviour indbehav = indsp->behaviour;
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i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
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i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
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i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
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i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
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@@ -1226,7 +1226,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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IndustyBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
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IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
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/* Perform land/water check if not disabled */
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/* Perform land/water check if not disabled */
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if (!HASBIT(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
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if (!HASBIT(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
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@@ -2008,7 +2008,7 @@ static bool IndustriesChangeInfo(uint indid, int numinfo, int prop, byte **bufp,
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break;
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break;
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case 0x1A: // Special industry flags to define special behavior
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case 0x1A: // Special industry flags to define special behavior
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indsp->behaviour = (IndustyBehaviour)grf_load_dword(&buf);
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indsp->behaviour = (IndustryBehaviour)grf_load_dword(&buf);
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break;
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break;
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case 0x1B: // New industry text ID
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case 0x1B: // New industry text ID
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