(svn r12584) -Codechange: do not access the order type directly.
This commit is contained in:
@@ -2178,7 +2178,7 @@ bool AfterLoadGame()
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if ((v->type != VEH_TRAIN || IsFrontEngine(v)) && // for all locs
|
||||
!(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
|
||||
v->current_order.type == OT_LOADING) { // loading
|
||||
v->current_order.IsType(OT_LOADING)) { // loading
|
||||
GetStation(v->last_station_visited)->loading_vehicles.push_back(v);
|
||||
|
||||
/* The loading finished flag is *only* set when actually completely
|
||||
@@ -2195,7 +2195,7 @@ bool AfterLoadGame()
|
||||
for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
|
||||
Vehicle *v = *iter;
|
||||
iter++;
|
||||
if (v->current_order.type != OT_LOADING) st->loading_vehicles.remove(v);
|
||||
if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2307,7 +2307,7 @@ bool AfterLoadGame()
|
||||
/* Update go to buoy orders because they are just waypoints */
|
||||
Order *order;
|
||||
FOR_ALL_ORDERS(order) {
|
||||
if (order->type == OT_GOTO_STATION && GetStation(order->dest)->IsBuoy()) {
|
||||
if (order->IsType(OT_GOTO_STATION) && GetStation(order->dest)->IsBuoy()) {
|
||||
order->flags = 0;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user