(svn r12584) -Codechange: do not access the order type directly.
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@@ -2107,7 +2107,7 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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if (v->current_order.type == OT_GOTO_DEPOT) {
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
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/* We called with a different DEPOT_SERVICE setting.
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* Now we change the setting to apply the new one and let the vehicle head for the same depot.
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@@ -2126,8 +2126,7 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
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v->cur_order_index++;
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}
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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v->current_order.MakeDummy();
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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return CommandCost();
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@@ -2141,14 +2140,11 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
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if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
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if (flags & DC_EXEC) {
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if (v->current_order.type == OT_LOADING) v->LeaveStation();
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if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
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v->dest_tile = tfdd.tile;
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OFB_NON_STOP;
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v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, false);
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if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
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v->current_order.dest = GetDepotByTile(tfdd.tile)->index;
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v->current_order.refit_cargo = CT_INVALID;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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/* If there is no depot in front, reverse automatically */
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if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
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@@ -2346,11 +2342,7 @@ static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, Tr
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static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
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{
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fd->dest_coords = v->dest_tile;
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if (v->current_order.type == OT_GOTO_STATION) {
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fd->station_index = v->current_order.dest;
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} else {
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fd->station_index = INVALID_STATION;
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}
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fd->station_index = v->current_order.IsType(OT_GOTO_STATION) ? v->current_order.dest : INVALID_STATION;
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}
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static const byte _initial_tile_subcoord[6][4][3] = {
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@@ -2958,7 +2950,7 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
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return;
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}
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if (v->current_order.type == OT_LEAVESTATION) {
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if (v->current_order.IsType(OT_LEAVESTATION)) {
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v->current_order.Free();
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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@@ -3470,7 +3462,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
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v->HandleLoading(mode);
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if (v->current_order.type == OT_LOADING) return;
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if (v->current_order.IsType(OT_LOADING)) return;
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if (CheckTrainStayInDepot(v)) return;
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@@ -3554,12 +3546,11 @@ static void CheckIfTrainNeedsService(Vehicle *v)
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TrainFindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
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/* Only go to the depot if it is not too far out of our way. */
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if (tfdd.best_length == (uint)-1 || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
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if (v->current_order.type == OT_GOTO_DEPOT) {
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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/* If we were already heading for a depot but it has
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* suddenly moved farther away, we continue our normal
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* schedule? */
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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v->current_order.MakeDummy();
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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return;
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@@ -3567,15 +3558,13 @@ static void CheckIfTrainNeedsService(Vehicle *v)
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const Depot* depot = GetDepotByTile(tfdd.tile);
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if (v->current_order.type == OT_GOTO_DEPOT &&
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if (v->current_order.IsType(OT_GOTO_DEPOT) &&
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v->current_order.dest != depot->index &&
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!Chance16(3, 16)) {
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return;
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}
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OFB_NON_STOP;
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v->current_order.dest = depot->index;
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v->current_order.MakeGoToDepot(depot->index, false);
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v->dest_tile = tfdd.tile;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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@@ -3593,7 +3582,7 @@ void Train::OnNewDay()
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CheckOrders(this);
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/* update destination */
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if (this->current_order.type == OT_GOTO_STATION) {
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if (this->current_order.IsType(OT_GOTO_STATION)) {
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TileIndex tile = GetStation(this->current_order.dest)->train_tile;
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if (tile != 0) this->dest_tile = tile;
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}
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