(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
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@@ -13,8 +13,8 @@
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* are as follows for saving a game (loading is analogous):
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* <ol>
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* <li>initialize the writer by creating a temporary memory-buffer for it
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* <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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* <li>use their description array (SaveLoad) to know what elements to save and in what version
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* <li>go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label
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* <li>use their description array (#SaveLoad) to know what elements to save and in what version
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* of the game it was active (used when loading)
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* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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