Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an AI disappear in a single player game. At least, not without going into the console.
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@@ -165,6 +165,7 @@ struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
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};
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Money CalculateCompanyValue(const Company *c, bool including_loan = true);
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Money CalculateHostileTakeoverValue(const Company *c);
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extern uint _cur_company_tick_index;
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