Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)

With the removal of the share-system, you could no longer make an
AI disappear in a single player game. At least, not without going
into the console.
This commit is contained in:
Patric Stout
2023-06-05 19:32:22 +02:00
committed by GitHub
parent f814c86389
commit 3b1407d240
9 changed files with 136 additions and 36 deletions

View File

@@ -165,6 +165,7 @@ struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
};
Money CalculateCompanyValue(const Company *c, bool including_loan = true);
Money CalculateHostileTakeoverValue(const Company *c);
extern uint _cur_company_tick_index;