Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an AI disappear in a single player game. At least, not without going into the console.
This commit is contained in:
@@ -709,7 +709,7 @@ static void HandleBankruptcyTakeover(Company *c)
|
||||
|
||||
AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
|
||||
if (IsInteractiveCompany(best->index)) {
|
||||
ShowBuyCompanyDialog(c->index);
|
||||
ShowBuyCompanyDialog(c->index, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user