Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an AI disappear in a single player game. At least, not without going into the console.
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@@ -19,7 +19,7 @@ bool MayCompanyTakeOver(CompanyID cbig, CompanyID small);
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void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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void SetLocalCompany(CompanyID new_company);
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void ShowBuyCompanyDialog(CompanyID company);
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void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover);
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void CompanyAdminUpdate(const Company *company);
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void CompanyAdminBankrupt(CompanyID company_id);
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void UpdateLandscapingLimits();
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