Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours. (#6737)

This replaces the internal SCC_PREVIOUS_COLOUR swap.
This commit is contained in:
PeterN
2018-04-19 19:33:21 +01:00
committed by GitHub
parent f4f9e18790
commit 3b32075e8a
5 changed files with 33 additions and 13 deletions

View File

@@ -18,6 +18,7 @@
#include <map>
#include <string>
#include <stack>
#ifdef WITH_ICU_LAYOUT
#include "layout/ParagraphLayout.h"
@@ -33,10 +34,11 @@
struct FontState {
FontSize fontsize; ///< Current font size.
TextColour cur_colour; ///< Current text colour.
TextColour prev_colour; ///< Text colour from before the last colour switch.
FontState() : fontsize(FS_END), cur_colour(TC_INVALID), prev_colour(TC_INVALID) {}
FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour), prev_colour(colour) {}
std::stack<TextColour> colour_stack; ///< Stack of colours to assist with colour switching.
FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {}
FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {}
/**
* Switch to new colour \a c.
@@ -45,14 +47,25 @@ struct FontState {
inline void SetColour(TextColour c)
{
assert(c >= TC_BLUE && c <= TC_BLACK);
this->prev_colour = this->cur_colour;
this->cur_colour = c;
}
/** Switch to previous colour. */
inline void SetPreviousColour()
/**
* Switch to and pop the last saved colour on the stack.
*/
inline void PopColour()
{
Swap(this->cur_colour, this->prev_colour);
if (colour_stack.empty()) return;
SetColour(colour_stack.top());
colour_stack.pop();
}
/**
* Push the current colour on to the stack.
*/
inline void PushColour()
{
colour_stack.push(this->cur_colour);
}
/**
@@ -149,7 +162,7 @@ class Layouter : public AutoDeleteSmallVector<const ParagraphLayouter::Line *, 4
{
if (this->state_before.fontsize != other.state_before.fontsize) return this->state_before.fontsize < other.state_before.fontsize;
if (this->state_before.cur_colour != other.state_before.cur_colour) return this->state_before.cur_colour < other.state_before.cur_colour;
if (this->state_before.prev_colour != other.state_before.prev_colour) return this->state_before.prev_colour < other.state_before.prev_colour;
if (this->state_before.colour_stack != other.state_before.colour_stack) return this->state_before.colour_stack < other.state_before.colour_stack;
return this->str < other.str;
}
};