Redraw connecting link graph overlay links when moving station sign
Add test console command
This commit is contained in:
@@ -2282,6 +2282,26 @@ DEF_CONSOLE_CMD(ConViewportMarkDirty)
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return true;
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}
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DEF_CONSOLE_CMD(ConViewportMarkStationOverlayDirty)
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{
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if (argc != 2) {
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IConsoleHelp("Debug: Mark main viewport link graph overlay station links. Usage: 'viewport_mark_dirty_st_overlay <station-id>'");
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return true;
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}
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if (_game_mode != GM_NORMAL && _game_mode != GM_EDITOR) {
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return true;
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}
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const Station *st = Station::GetIfValid(atoi(argv[1]));
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if (st == nullptr) return true;
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MarkAllViewportOverlayStationLinksDirty(st);
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return true;
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}
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DEF_CONSOLE_CMD(ConDoDisaster)
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{
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if (argc == 0) {
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@@ -2679,6 +2699,7 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("show_industry_window", ConShowIndustryWindow, nullptr, true);
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IConsoleCmdRegister("viewport_debug", ConViewportDebug, nullptr, true);
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IConsoleCmdRegister("viewport_mark_dirty", ConViewportMarkDirty, nullptr, true);
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IConsoleCmdRegister("viewport_mark_dirty_st_overlay", ConViewportMarkStationOverlayDirty, nullptr, true);
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/* NewGRF development stuff */
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IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
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@@ -16,6 +16,7 @@
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#include "../viewport_func.h"
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#include "../smallmap_gui.h"
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#include "../zoom_func.h"
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#include "../landscape.h"
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#include "../core/geometry_func.hpp"
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#include "../widgets/link_graph_legend_widget.h"
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@@ -81,6 +82,29 @@ bool LinkGraphOverlay::CacheStillValid() const
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}
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}
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void LinkGraphOverlay::MarkStationViewportLinksDirty(const Station *st)
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{
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if (this->window->viewport) {
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Viewport *vp = this->window->viewport;
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const Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE);
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const int padding = ScaleByZoom(3 * this->scale, vp->zoom);
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MarkViewportDirty(vp, pt.x - padding, pt.y - padding, pt.x + padding, pt.y - padding);
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const int block_radius = ScaleByZoom(10, vp->zoom);
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for (LinkList::iterator i(this->cached_links.begin()); i != this->cached_links.end(); ++i) {
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if (i->from_id == st->index) {
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const Station *stb = Station::GetIfValid(i->to_id);
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if (stb == nullptr) continue;
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MarkViewportLineDirty(vp, pt, RemapCoords2(TileX(stb->xy) * TILE_SIZE, TileY(stb->xy) * TILE_SIZE), block_radius);
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} else if (i->to_id == st->index) {
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const Station *sta = Station::GetIfValid(i->from_id);
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if (sta == nullptr) continue;
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MarkViewportLineDirty(vp, RemapCoords2(TileX(sta->xy) * TILE_SIZE, TileY(sta->xy) * TILE_SIZE), pt, block_radius);
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}
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}
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}
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}
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/**
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* Rebuild the cache and recalculate which links and stations to be shown.
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*/
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@@ -69,6 +69,7 @@ public:
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void RebuildCache(bool incremental = false);
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bool CacheStillValid() const;
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void MarkStationViewportLinksDirty(const Station *st);
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void Draw(const DrawPixelInfo *dpi);
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void SetCargoMask(CargoTypes cargo_mask);
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void SetCompanyMask(uint32 company_mask);
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@@ -433,11 +433,15 @@ void Station::MoveSign(TileIndex new_xy)
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{
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if (this->xy == new_xy) return;
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MarkAllViewportOverlayStationLinksDirty(this);
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_station_kdtree.Remove(this->index);
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this->BaseStation::MoveSign(new_xy);
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_station_kdtree.Insert(this->index);
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MarkAllViewportOverlayStationLinksDirty(this);
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}
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/** Update the virtual coords needed to draw the station sign for all stations. */
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@@ -259,7 +259,6 @@ struct ViewportDrawer {
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Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
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};
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static void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom);
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static void MarkRouteStepDirty(RouteStepsMap::const_iterator cit);
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static void MarkRouteStepDirty(const TileIndex tile, uint order_nr);
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@@ -3375,7 +3374,7 @@ void UpdateActiveScrollingViewport(Window *w)
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* @param bottom Bottom edge of area to repaint
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* @ingroup dirty
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*/
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static void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom)
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void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom)
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{
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/* Rounding wrt. zoom-out level */
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right += (1 << vp->zoom) - 1;
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@@ -3479,6 +3478,22 @@ void MarkAllViewportMapsDirty(int left, int top, int right, int bottom)
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}
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}
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/**
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* Mark all viewport overlays for a specific station dirty (in need of repaint).
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* @param st Station
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* @ingroup dirty
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*/
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void MarkAllViewportOverlayStationLinksDirty(const Station *st)
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{
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Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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Viewport *vp = w->viewport;
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if (vp != nullptr && vp->overlay != nullptr) {
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vp->overlay->MarkStationViewportLinksDirty(st);
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}
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}
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}
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void ConstrainAllViewportsZoom()
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{
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Window *w;
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@@ -3522,6 +3537,40 @@ void MarkTileGroundDirtyByTile(TileIndex tile, const ZoomLevel mark_dirty_if_zoo
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MarkAllViewportsDirty(top.x - TILE_PIXELS * ZOOM_LVL_BASE, top.y - TILE_HEIGHT * ZOOM_LVL_BASE, top.x + TILE_PIXELS * ZOOM_LVL_BASE, bot.y);
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}
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void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius)
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{
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int x1 = from_pt.x / block_radius;
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int y1 = from_pt.y / block_radius;
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const int x2 = to_pt.x / block_radius;
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const int y2 = to_pt.y / block_radius;
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/* http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm#Simplification */
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const int dx = abs(x2 - x1);
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const int dy = abs(y2 - y1);
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const int sx = (x1 < x2) ? 1 : -1;
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const int sy = (y1 < y2) ? 1 : -1;
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int err = dx - dy;
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for (;;) {
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MarkViewportDirty(
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vp,
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(x1 - 2) * block_radius,
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(y1 - 2) * block_radius,
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(x1 + 2) * block_radius,
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(y1 + 2) * block_radius
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);
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if (x1 == x2 && y1 == y2) break;
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const int e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x1 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y1 += sy;
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}
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}
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}
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile)
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{
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assert(from_tile != INVALID_TILE);
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@@ -33,9 +33,12 @@ Point GetTileBelowCursor();
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void UpdateViewportPosition(Window *w);
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void UpdateViewportSizeZoom(Viewport *vp);
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void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom);
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void MarkAllViewportsDirty(int left, int top, int right, int bottom, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END);
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void MarkAllViewportMapsDirty(int left, int top, int right, int bottom);
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void MarkAllViewportOverlayStationLinksDirty(const Station *st);
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void MarkAllRouteStepsDirty(const Vehicle *veh);
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void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius);
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile);
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void MarkAllRoutePathsDirty(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);
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