Merge branch 'signal_tunnels_bridges-sx' into jgrpp
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@@ -1041,7 +1041,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
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}
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if (flags & DC_EXEC) {
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if (p2 == 0 && HasWormholeSignals(tile)) { // Toggle signal if already signals present.
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if (IsTunnelBridgeEntrance (tile)) {
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if (IsTunnelBridgeEntrance(tile)) {
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ClrBitTunnelBridgeSignal(tile);
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ClrBitTunnelBridgeExit(tile_exit);
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SetBitTunnelBridgeExit(tile);
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@@ -1052,7 +1052,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
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SetBitTunnelBridgeExit(tile_exit);
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SetBitTunnelBridgeSignal(tile);
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}
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} else{
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} else {
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/* Create one direction tunnel/bridge if required. */
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if (p2 == 0) {
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SetBitTunnelBridgeSignal(tile);
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@@ -1072,7 +1072,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
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}
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile_exit);
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AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
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AddSideToSignalBuffer(tile, INVALID_DIAGDIR, GetTileOwner(tile));
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YapfNotifyTrackLayoutChange(tile, track);
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}
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return cost;
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@@ -1526,6 +1526,8 @@ CommandCost CmdRemoveSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1
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_m[end].m2 = 0;
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(end);
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AddSideToSignalBuffer(tile, INVALID_DIAGDIR, GetTileOwner(tile));
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YapfNotifyTrackLayoutChange(tile, track);
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return CommandCost(EXPENSES_CONSTRUCTION, cost);
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}
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@@ -3324,6 +3324,7 @@ static bool CheckTrainStayInWormHole(Train *t, TileIndex tile)
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}
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SigSegState seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, t->owner);
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if (seg_state == SIGSEG_FULL || (seg_state == SIGSEG_PBS && !TryPathReserve(t))) {
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t->vehstatus |= VS_TRAIN_SLOWING;
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t->cur_speed = 0;
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return true;
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}
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@@ -3565,6 +3566,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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if (v->IsFrontEngine() && v->force_proceed == 0) {
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if (IsTunnelBridgeWithSignRed(gp.new_tile)) {
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v->cur_speed = 0;
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v->vehstatus |= VS_TRAIN_SLOWING;
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return false;
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}
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if (IsTunnelBridgeExit(gp.new_tile)) {
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@@ -3653,6 +3655,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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if (IsToCloseBehindTrain(v, gp.new_tile, distance == 0)) {
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if (distance == 0) v->wait_counter = 0;
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v->cur_speed = 0;
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v->vehstatus |= VS_TRAIN_SLOWING;
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return false;
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}
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/* flip signal in front to red on bridges*/
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