(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -9,8 +9,8 @@
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#include "../../vehicle_type.h"
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#include "../../rail_type.h"
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void AiDoGameLoop(Player*);
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void SaveLoad_AI(PlayerID id);
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void AiDoGameLoop(Company *c);
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void SaveLoad_AI(CompanyID company);
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struct AiBuildRec {
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TileIndex spec_tile;
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@@ -25,7 +25,7 @@ struct AiBuildRec {
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CargoID cargo;
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};
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struct PlayerAI {
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struct CompanyAI {
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byte state;
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byte tick; ///< Used to determine how often to move
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uint32 state_counter; ///< Can hold tile index!
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@@ -65,6 +65,6 @@ struct PlayerAI {
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byte banned_val[16];
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};
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extern PlayerAI _players_ai[MAX_PLAYERS];
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extern CompanyAI _companies_ai[MAX_COMPANIES];
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#endif
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