(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -24,21 +24,21 @@
// TODO: make it train compatible
static bool TestCanBuildStationHere(TileIndex tile, byte dir)
{
Player *p = GetPlayer(_current_player);
Company *c = GetCompany(_current_company);
if (dir == TEST_STATION_NO_DIR) {
CommandCost ret;
// TODO: currently we only allow spots that can be access from al 4 directions...
// should be fixed!!!
for (dir = 0; dir < 4; dir++) {
ret = AiNew_Build_Station(p, _players_ainew[p->index].tbt, tile, 1, 1, dir, DC_QUERY_COST);
ret = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, tile, 1, 1, dir, DC_QUERY_COST);
if (CmdSucceeded(ret)) return true;
}
return false;
}
// return true if command succeeded, so the inverse of CmdFailed()
return CmdSucceeded(AiNew_Build_Station(p, _players_ainew[p->index].tbt, tile, 1, 1, dir, DC_QUERY_COST));
return CmdSucceeded(AiNew_Build_Station(c, _companies_ainew[c->index].tbt, tile, 1, 1, dir, DC_QUERY_COST));
}