(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -25,7 +25,7 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
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void LoadCustomEngineNames();
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void DeleteCustomEngineNames();
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bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
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bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
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CargoID GetEngineCargoType(EngineID engine);
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void SetCachedEngineCounts();
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