(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -36,7 +36,7 @@ struct gw_info {
bool quit_thread; ///< Do we want to quit the active thread
bool threaded; ///< Whether we run _GenerateWorld threaded
GenerateWorldMode mode;///< What mode are we making a world in
PlayerID lp; ///< The local_player before generating
CompanyID lc; ///< The local_company before generating
uint size_x; ///< X-size of the map
uint size_y; ///< Y-size of the map
gw_done_proc *proc; ///< Proc that is called when done (can be NULL)