(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -36,7 +36,7 @@ struct gw_info {
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bool quit_thread; ///< Do we want to quit the active thread
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bool threaded; ///< Whether we run _GenerateWorld threaded
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GenerateWorldMode mode;///< What mode are we making a world in
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PlayerID lp; ///< The local_player before generating
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CompanyID lc; ///< The local_company before generating
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uint size_x; ///< X-size of the map
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uint size_y; ///< Y-size of the map
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gw_done_proc *proc; ///< Proc that is called when done (can be NULL)
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