(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -52,7 +52,7 @@ void InitializeTrees();
void InitializeSigns();
void InitializeStations();
void InitializeCargoPackets();
void InitializePlayers();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();
@@ -101,7 +101,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
InitializeTrains();
InitializeNPF();
InitializePlayers();
InitializeCompanies();
AI_Initialize();
InitializeCheats();
@@ -151,7 +151,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
SLEG_VAR(_random.state[1], SLE_UINT32),
SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),