(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -34,7 +34,7 @@ static inline void NetworkDrawChatMessage() {}
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#endif /* ENABLE_NETWORK */
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/** As which player do we play? */
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extern PlayerID _network_playas;
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/** As which company do we play? */
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extern CompanyID _network_playas;
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#endif /* NETWORK_H */
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