(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -27,7 +27,7 @@
#include "table/strings.h"
/* The draw buffer must be able to contain the chat message, player name and the "[All]" message,
/* The draw buffer must be able to contain the chat message, client name and the "[All]" message,
* some spaces and possible translations of [All] to other languages. */
assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40);
@@ -99,7 +99,7 @@ void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *messa
ChatMessage *cmsg = &_chatmsg_list[msg_count++];
ttd_strlcpy(cmsg->message, bufp, sizeof(cmsg->message));
/* The default colour for a message is player colour. Replace this with
/* The default colour for a message is company colour. Replace this with
* white for any additional lines */
cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
cmsg->end_date = _date + duration;